时间:2025-09-16 04:39:48 来源:网络整理编辑:百科
This is a choose-your-own-adventure review of the brand new choose-your-own-adventure Netflix specia
This is a choose-your-own-adventure review of the brand new choose-your-own-adventure Netflix special, Black Mirror: Bandersnatch.
You can choose to remain entirely spoiler-free until you experience it for yourself. In which case: this is quite simply a brilliant, groundbreaking piece of interactive television. One that has cracked the code as to how you let the viewer make interesting storytelling choices without spoiling the immersive mood of good drama.
(Important spoiler-free caveat: Netflix hasn't yet cracked the code of how to show this interactive episode on Chromecast or the top-of-the-line Apple TV 4K. It does work on Roku, for some reason the company can't quite explain, and on a console, laptop, tablet or phone. Which is odd, because all you really need to play is a left button, a right button and a select button -- things every TV remote has.)
SEE ALSO:The darkest fake media in 'Black Mirror': A complete guideThen there's option B. You could choose to be very mildly spoiled (there's little here beyond what you'll see in the first five minutes). To paraphrase a movie that is highly appropriate to this subject matter: take the red pill and I'll show you how deep my Choose Your Own Adventure rabbit hole goes.
Bandersnatchmanages to be many things at once: a trippy meta-mindfuck of a Black Mirrorepisode, simultaneously the longest and the shortest one that creator Charlie Brooker has written (it will last anywhere from 20 minutes to two hours); an homage to 1984;a horror; a time travel story; a Philip K Dick pastiche; and the most essential philosophy lesson we've seen since the Good Place.
But most of all it's something new in the world: successful interactive TV, something I've been waiting to see for years.
I remember trying Netflix's kids-only interactive stories from 2017, such as Puss in Books, and willing them to feel worthwhile, even for kids. Same goes for an interactive Dungeons and Dragons story released on DVD more than a decade ago. But both relied on cheap CGI, had clunky plots, and choppy pacing that stopped the action cold with each choice. They were hardly templates for a new age of entertainment.
For a lifelong fan of print-based Choose Your Own Adventures, such as Fighting Fantasy and the classic Steve Jackson Sorcery! books (now available as apps), these were baffling failures. Anyone who's held their breath thumbing through those pages, one finger on the last entry you read in case you die on the next one, knows the power of interactive stories. We know the thrill of the do-over.
We know the thrill of the do-over.
Why couldn't visual media get it right? Why had TV ceded that ground to videogames, when there is a hybrid of the two waiting to be born?
Brooker, a storytelling nerd who used to work at a videogames magazine, gets it. On the one hand, he keeps the story flowing with quick, light, amusingly mundane, highly realistic decisions such as a choice between breakfast cereals, or between music tapes. (As in the game of real life, such seemingly small choices will have enormous consequences for the story later on.)
On the other, heavier hand, he's constructed something so compellingly meta it deserves some kind of meta-Oscar. It's a sprawling choose your own adventure narrative about a kid, Stefan, who's trying to turn a sprawling choose your own adventure book into a sprawling choose your own adventure videogame. He soon meets someone who opens his mind to what storytelling is all about.
The choices you have to make reflect the limits of free will that games designers impose on their characters -- and Stefan comes to realize those limits in fascinating ways, on his way to one of five groups of endings. You will become a bigger part of those endings than you suspect.
The in-universe book Stefan is trying to adapt is called Bandersnatch (the reference to Lewis Carroll's glorious nonsense verse, "Jabberwocky", seems more appropriate as the story goes on). It's a doorstop of a space fantasy book that broke its author's brain -- imagine Philip K Dick taking a decade to write a Choose Your Own Adventure -- which only increased its allure.
I would have read the crap out of Bandersnatch as a kid, and that wasn't the only thing that made me feel a strong instant bond with everynerd Stefan. The music tapes, the computer game tapes (Manic Miner!), the cereal (Frosties!), the 2000AD comic books -- Stefan's 1984 childhood was almost entirely mine too. For a Brit, this is even more authentically nostalgic than Stranger Things. Get out of my head, Brooker!
You might think, after watching/playing it, that Black Mirror's creator just dropped the mic on this whole genre before it can even get off the ground. He effectively deconstructed the interactive story. What is there left to say?
Well, just exactly as much as there is to say in stories, period. There is no life, no situation, that could not be rendered more fascinating by following all the branch points of what might have been.
For proof, I recommend a couple of fascinating and criminally obscure choose your own adventure books: Pretty Little Mistakes: A Do-Over Novelby Heather McElhatton, a NPR commentator, and Life's Lotteryby thriller author Kim Newman. Both are mature looks at a single life, and how small choices can send them spinning off into wildly different directions.
Just imagine what future showrunners can do with this technology.
Just imagine what future showrunners can do with this technology. Imagine a crime drama where the team may or may not solve the case every week, depending on your guidance. Imagine a season of Game of Thronesthat is wildly different from the season your best friend is watching, because you made different choices three seasons earlier, leading different characters to their deaths.
Imagine how many times you, a total stan for your show, would want to watch and play all over again, exhausting all options to find the perfect ending for your favorite characters. Imagine how much the networks would love that, not to mention potential advertisers.
As soon as Netflix allows this thing to go mainstream by letting it play on actual TVs, the choices for adventure are endless.
TopicsBlack MirrorGaming
'Rocket League' Championship Series Season 2 offers $250,000 prize pool2025-09-16 04:25
意媒 :尤文欲再免簽博格巴 開年薪750萬+250萬獎金2025-09-16 04:24
赤腳大仙 !日本球員球鞋被踩掉仍奔襲 轟超炫弧線球2025-09-16 04:11
馬奎爾持續不給力? 英媒已為曼聯準備好五大替身2025-09-16 03:43
Olympic security asks female Iranian fan to drop protest sign2025-09-16 03:30
朗尼克排無鋒陣慘遭曼城痛擊 紅魔生涯進入倒計時2025-09-16 03:13
巴薩前瞻:哈維率隊衝四連勝 紅藍軍團已脫胎換骨2025-09-16 02:44
廣州隊曾想將花都體育場作為主場 因排水和路途問題放棄2025-09-16 02:29
Fyvush Finkel, Emmy winner for 'Picket Fences,' dies at 932025-09-16 02:21
5日賠率:拜仁利物浦主場取勝 切爾西巴黎需防平2025-09-16 02:11
WhatsApp announces plans to share user data with Facebook2025-09-16 04:28
AFC宣布沙特承辦亞冠西亞小組賽 阿聯酋提出抗議2025-09-16 03:51
曼城領跑哈蘭德爭奪戰巴薩已掉隊 或突襲拜仁萊萬2025-09-16 03:49
俄羅斯隊主帥 :足球讓我們團結 希望盡快恢複和平2025-09-16 03:24
Darth Vader is back. Why do we still care?2025-09-16 03:23
巴薩VS埃爾切首發:奧巴梅揚領銜 登貝萊德容出戰2025-09-16 03:04
巴薩官宣簽18歲西班牙國寶 為哈維拒絕皇馬邀約2025-09-16 02:56
廣州隊預計3月6日集中 球隊將以01年預備隊球員為主2025-09-16 02:40
Photos show the Blue Cut fire blazing a path of destruction in California2025-09-16 02:21
曝不少國腳都麵臨欠薪 蒿俊閔與吳曦隻是其中的典型2025-09-16 01:54