时间:2026-11-02 05:13:23 来源:网络整理编辑:時尚
How do you turn a video game series with a 20-year history and tens of millions of fans into a cohes
How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start.
"Over those 20 years, [Blizzard Entertainment] have so many different stories [that] you really need to get back to the very basics," Jones told Mashable. "The essence of what kicked it all off."
SEE ALSO:Jamie Lee Curtis cosplayed as an orc for 'World of Warcraft' premiereWarcraft is, effectively, an origin story: It looks all the way back to a time before the games, when orcs -- fleeing their dying world -- ended up in the realm of Azeroth, where humans, dwarves and elves had already etched out their own cultures.
"That's where the conflict started. All of Warcraft [the series] stems from that first contact," Jones said.
"As a filmmaker, my job has always been to try to find a way to make a great story out of the source material," he added. "We're trying to make a fantasy film that's on the same level of something like The Lord of the Rings, and open up a fantasy film for an audience that may know nothing about Warcraft."
Credit: Universal PicturesJones' pitch for the movie easily won over Blizzard, the studio behind the series. His vision lined up with what the developer believed was the best way to carry the Warcraft universe over to a wide audience.
"They were the ones who sanctified the decision for me to be the director on this," Jones said of Blizzard.
"I think they were very excited by the fact that I saw things the same way they did. And that was mainly because I was a fan of the game from its very inception.
"My big pitch was: like in the game, where the heroes could be on all sides, this film had to have orcs and humans but it had to allow the audience to understand and empathize with the heroes on both sides of the conflict."
"This film had to have orcs and humans but it had to allow people to empathize with the heroes on both sides."
For Jones, the trick to teasing a theater-friendly story out of a game series that's delivered everything from real-time strategy to massively multiplayer role-playing to card games, was -- and this might seem obvious -- to never treat it like a game.
Unlike The Angry Birds Movie, which would never get away with notcatapulting birds into towering structures in order to topple them, Warcrafthas a lot more to work with.
"I think what you try to take from Warcraft is the story elements and the character elements," he said.
"And then if I can sneak a few things in there that let the audience have a little wry smile about something that they recognize -- whether it's an isometric camera angle ... that reminds them of the old RTSes or it's something else that reminds them of Gryphon flights from Stormwind to the Lion's Pride -- that's all content which is there."
The idea is to include nods that fans will notice without confusing non-fans. In a lot of cases, this means using the visual language of film in referential ways, such as when landscape shots mirror famous pieces of concept art from the games.
"The easter-egg quotient in this movie is pretty high," Jones added. "But I hope we've done it in such a way that it doesn't detract from the movie, and it feels very natural and organic. Anyone who actually spends the time to hunt down easter eggs is gonna have a field day."
Credit: Universal PicturesThe challenges faced with catering to fans versus non-fans is comparable in some ways to Pixar films, as Jones described it. The Disney studio is constantly working on two equal-yet-different layers in its work.
"They do a fantastic job of making movies which are incredibly entertaining for kids [while] their parents are watching the movie on a whole different level, and they're getting a different movie," he said.
"I think that's what you need to do with a film like this. You need to make something where the fanbase feels like they've gone home. But at the same time, for somebody who doesn't know anything about Warcraft, they feel like this is a really enticing fantasy setting on a scale I haven't seen since The Lord of the Rings."
Have something to add to this story? Share it in the comments.
TopicsFilmGaming
MashReads Podcast: What makes a good summer read?2026-11-02 05:07
南美區積分榜 :阿根廷無憂 智利烏拉圭反向操作2026-11-02 04:53
中阿之戰猶如一麵鏡子 :照出國足水平 照出李鐵能力2026-11-02 04:24
葡萄牙末輪生死戰佩佩染紅停賽 正麵PK不敗即出線2026-11-02 04:24
Metallica to seek and destroy your eardrums with new album this fall2026-11-02 03:57
阿爾維斯:重逢巴薩如初見 心懷重建偉大的渴望2026-11-02 03:49
廣州城官方宣布陳誌釗手掌掌骨骨折 將休息32026-11-02 03:48
葡萄牙末輪生死戰佩佩染紅停賽 正麵PK不敗即出線2026-11-02 03:43
Metallica to seek and destroy your eardrums with new album this fall2026-11-02 03:40
加盟倒計時?皇馬50天後可接觸姆巴佩 冬窗或報價2026-11-02 02:44
Fiji wins first2026-11-02 04:56
英格蘭單年42球破113年紀錄 基本出線末輪走過場2026-11-02 04:33
官方 :薩拉赫當選英超十月最佳球員 奉獻5球4助攻2026-11-02 04:24
英格蘭單年42球破113年紀錄 基本出線末輪走過場2026-11-02 04:22
Slack goes down again, prompting anxiety everywhere2026-11-02 03:54
西班牙VS希臘首發:莫拉塔領銜 德托馬斯加維出戰2026-11-02 03:36
有中超外援雙11爆買二百單 老外們最難的是寂寞相思苦2026-11-02 03:25
梅西第100次替補出戰!昔日絕對領域 如今放了高射炮2026-11-02 03:02
This company is hiring someone just to drink all day2026-11-02 02:35
曝蘭帕德退出諾維奇主帥競爭 因球隊冬窗沒錢引援2026-11-02 02:27