时间:2025-03-01 03:40:40 来源:网络整理编辑:探索
It was around three hours into Carrion, as my oozing, formless tentacle monster munched on a hapless
It was around three hours into Carrion, as my oozing, formless tentacle monster munched on a hapless scientist's lower half, when I stopped, looked around, and thought: "Where the hellam I?"
Carrion is an exceptionally cool idea for a video game. You play as the escaped research specimen in a heavily locked down lab. The humans who work there want you dead or contained, and you want to get out in one piece while snacking on as many people as you can in the process.
Your avatar in this world is a wriggling mass of blood-red tentacles, toothy open mouths, and dark-rimmed eyes. It moves in a roiling, oozing dance, as long, spindly limbs fan out in whatever direction you choose, latching onto walls, floors, and ceilings as they pull the rest of your jumbled mass along. Those grasping tentacles whip through the air audibly, too, their "thwips" cutting through the dark orchestral score in a steady beat.
You feellike a menacing presence in Carrion. A 2D view of the world serves up each room as a cross-section, revealing ducts, water lines, and other secret paths for you to slither through. Adding to the sense of menace is the regular presence of whimpering and fleeing humans, fruitlessly searching for a place to hide – nowhere is safe.
When you do eventually burst out into the light of a busy room, chaos ensues. Lab-coated and hazmat-suited researchers run off screaming to cower in corners as guards send bullets and gouts of flames hurtling your way. None of it slows your advance, a violent churn of tentacles and snapping teeth.
Via GiphyAll of which is to say: Carrionnails it on the feel front. Phobia Game Studio's spin on a "reverse-horror" adventure, in its most gloriously, chaotically violent moments, captures the blood-soaked tension release moments of Hollywood classics like Alienand The Thing.
I just wish it didn't get in its own way quite so much.
For all the power you wield as an escaped research specimen-slash-tentacle monster, finding your way around is a constant struggle. It makes sense that there's no in-game map you can call on, given what you're playing as. But players hoping for some kind of visual guide to help them get around are out of luck.
Your monster can do this simple sonar trick when you pull your controller's left trigger, with rippling lines at the edges of the screen giving you a sense of the where you'll find nearby save points, which double in most cases as the key to unlocking new areas of the facility. But the sonar just as easily points you back to places you've already been, and you have no way of knowing which you're heading toward until you get there (or recognize the path you're taking).
There are also glowing green signs in each part of the facility that point toward exit doors leading to the next area. But they're too sparse in number, tending to only appear once you're close to said door. And since most exits don't unlock until you find and access a series of nearby save points, those signs aren't as helpful as they could be.
That means you're relying most of the time on what you remember from each location. An easy enough feat early on, when the world you have access to is smaller. But after play sessions spread out over a period of days, it's easy to lose the script on where you were, where you are, and where you're headed, and Carriondoesn't do enough to help you get situated.
Carrion is an exceptionally cool idea for a video game.
The research facility is built like a maze, with shortcuts and looping pathways that, over time, connect earlier areas with later ones in multiple spots. It's easy to find yourself backtracking without even realizing it – at least not until you're deep enough into the older area to have forgotten the way back.
Part of the problem, too, is that threats don't respawn once you've dealt with them. And even worse than that: Many of the pathways and shortcuts through the facility are one-way trips. Too easily, you can wander a short distance from where you knowyou should be and suddenly end up in an earlier location with no clear route back.
In my case, these factors all contributed to multiple frustrating stretches where I wandered around for tens of minutes – and multiple hours, at one point – in search of the next thing to do. It became especially aggravating when a path forward turned out to be hidden by the busy environments.
Carrionis a beautiful game in all its lo-fi glory. It plays with lighting and color to set a mood, and it does so effectively. But the level of detail in each space doesn't always play well with the chunky pixel art. So it's easy to miss a pipe you need to slide through or underwater save point, especially with your writhing tentacle monster taking up so much of the screen. Finding those missed paths later are when Carrionfalters the hardest, especially when it's a spot you've circled past multiple times.
That sense of aggravation is more disappointing than anything because of how much Carrionstill gets right. As I already said, the feel is spot-on. But it's not just that. The action-puzzle mechanics at the heart of what Phobia built turn out to be the perfect platform for capturing the overall vibe.
Each section of the research facility serves up an escalating assortment of threats, from gun-toting humans to beefy mechs and remote-controlled drones. You deal with many of these threats by grabbing them with your tentacles and either eating them (for organic threats) or smashing them against walls until they're broken.
As you proceed, however, you come across sealed containers that you can shatter to unlock new powers, like cloaking or the ability to forcefully shoot out a cluster of stabby tendrils. These unlocks make you more lethal, but beyond that they're also essential for solving puzzles.
The early cloaking ability, for example, is necessary for bypassing a security system that closes and locks a door once you trip the laser wire it's attached to. The stabby tendrils you get later, on the other hand, can rip out certain walls. Each item in your growing toolbox opens up more of the world, in one way or another.
Different abilities are also tied to your creature's size. As you make progress (and feed on hapless scientists), your tentacle monster takes on new, larger forms. That cloaking ability is only for the smallest form, whereas the stabby tendrils are a feature of the medium-sized form. Your creature's size dictates its health, and it shrinks as you take damage. But there are also special pools of goo where you can shed parts of yourself, and they're usually situated near puzzles that depend on multiple abilities.
SEE ALSO:'Paper Mario: The Origami King' is as close as we've gotten to the beloved originalsBeing able to reduce your size is also helpful because of some control quirks that come up later on, after you've unlocked the largest form. Slipping into narrow openings and cutting sharp turns isn't easy for an entity with no defined shape, and so the game doesn't always interpret your thumbstick movements correctly. But you can get around that by dropping some pounds in a goo pool.
In the end, I found Carrionto be an enormously frustrating experience. The pieces are there for an amazing game. I had some incredible moments while playing, and would even go as far as recommending this as a worthwhile use of a more patient player's time, despite the issues.
Those issues are real, though. The fearsome, menacing monster that is the star of Carriondepends on your sense of direction to get around. And too often, the game just doesn't equip you to do that effectively. For all the control you're given over the build-up of tension and its release into unrestrained chaos, the biggest struggle you'll likely face again and again in Carrionis simply figuring out where the hell you are.
Carrion comes to PC, Nintendo Switch, and Xbox One on July 23.
TopicsGaming
Singapore rolls out video2025-03-01 03:34
7輪12分李瑋鋒賽後仍不滿意:帶隊兩個月以來踢得最差半場2025-03-01 03:23
7輪12分李瑋鋒賽後仍不滿意 :帶隊兩個月以來踢得最差半場2025-03-01 03:21
意乙都混不下去 ?卡納瓦羅上任1個月後欲辭職 帶隊4戰0勝2025-03-01 03:05
What brands need to know about virtual reality2025-03-01 02:48
郝偉 :俱樂部和我始終支持孫準浩參加世界杯2025-03-01 02:41
即將入冬中超球隊紛紛準備南遷 兩中立主場最多能接收10隊2025-03-01 02:05
慘淡 !中超球隊僅剩一個亞冠名額 被中國香港聯賽反超2025-03-01 01:36
There's a big piece of fake chicken stuck to this phone case2025-03-01 01:36
官方:曼城奪得最佳俱樂部獎項 皇馬僅第三引爭議2025-03-01 01:17
Fiji wins first2025-03-01 03:15
後程發力!斯坦利上任保持不敗 國安衝擊前4重燃希望2025-03-01 02:55
米蘭時隔9年再進歐冠淘汰賽 吉魯造4球衝世界杯席位2025-03-01 02:31
臥底?天津隊球員解圍變爆射破門 隊友目瞪口呆(GIF)2025-03-01 02:29
5 people Tim Cook calls for advice on running the biggest company in the world2025-03-01 02:20
秋風掃落葉 !亞泰官方海報期待橫掃國安 比賽日氣溫將近零下2025-03-01 02:15
河北隊球員聯名討薪:從2020年初至今 始終拖欠中國球員工資2025-03-01 02:05
中超最佳陣容 :禦林軍4將入選 山東雷神梅開二度2025-03-01 01:57
The five guys who climbed Australia's highest mountain, in swimwear2025-03-01 01:47
中超水貨前鋒1年進2球!遭泰山棄用後如今在K聯賽奪冠2025-03-01 01:37